Where is water gleam in kingdom hearts




















You can also fly with Dumbo. However, there is an altitude limit. Move around with the left analog stick. Description: This little circus elephant used to be teased about his large ears. However, Dumbo became the main attraction of his circus when he learned to fly. He can be summoned in battle, where he flies around with Sora on his back and shoots jets of water at enemies from his powerful trunk.

Location: In order to obtain Tinker Bell you must seal the keyhole in Neverland. Procedure: Tinker Bell does not have any special attacks.

She leaves the scene if you dismiss her or once she has revived Sora. Remember that you cannot leave the area while Tinker Bell is still present.

Summons are mostly acquired by handing in summon gems to the Fairy Godmother in Merlin 's house. Summon gems are the crystallized form of one of the inhabitants from a world consumed by the Heartless , which they 'survived' thanks to the strength of their hearts.

The Fairy Godmother uses her magic to restore their spirit forms and release their powers, thus making the summon creatures available. Her magic can restore their spirit, allowing Sora to call them to his aid in battle. Out of a total of six summons two actually join you of their own volition after completing their world. Note that in a practical use the offensive summons are generally useless for the early to mid game, due to how their damage and time limit is directly tied to Sora's maximum MP.

As your capacity becomes much larger thanks to increased accessory slots, and better accessories and weapons , so does your direct damage output for summons to the point where they can destroy non-boss Heartless within seconds.

Simba is the first summon acquired by turning in the Earthshine Gem you receive from Leon , after talking to him in Traverse Town 's Secret Waterway. The way Charge Up works is that you are forced to stand still and wait for Simba's charge bar to fill, signified by the flashes of light on the Keyblade.

It can charge up to a maximum of five times, although if you take damage at any point while charging it is canceled entirely. Due to this you likely have to either find a spot out of reach from enemies, or settle for partially charged attacks. Simba's maximum charge level is also half of his max MP, up to five charges so you need ten MP to use him to the fullest. Proud Roar does have a balancing factor, first of all it hits every enemy on the entire map no matter what, making it extremely useful when overwhelmed.

Secondly it is capable of dealing immense amounts of damage if you manage to fully charge the attack. At one to two charges it deals no special effects, at three to four it has a critical effect and can also stun enemies, at maximum charge it changes to the gravity element to deal an immense amount of damage.

Due the way gravity works it affects a percentage of enemies current HP, and due to the high number you can deal obscene amounts of damage to late-game bosses even if they are highly resistant thanks to their high HP numbers. Simba's summon does not also automatically cancel if his MP reaches zero while you are still using Charge Up. Genie is the second summon acquired, shortly after sealing the Keyhole in Agrabah.

He joins Sora and his friends as a favor to Aladdin to try and help find Jasmine. Showtime is only available by using lock-on, which when used turns the reticle into Genie's face which then appears on all enemies in range. Using it causes Genie to rapidly cast a continuous number of varying spells, including a single bolt of Thunder, Gravity, Stop, and three different types of energy spheres.

The yellow type stuns enemies, the blue ones are shot five times, and the red have no special effect. Genie works best when used against larger groups of Heartless, attacking them all randomly with his wild variety of different spells. Bambi is an optional summon that is acquired after turning in the Naturespark gem automatically received after completing the Pooh's Hunny Hunt minigame in Acre Wood.

He costs only one MP to summon and is the first summon with no offensive capabilities. Instead, Bambi will follow Sora and prance around the area, repeatedly spawning MP orbs for his entire duration. The orbs dropped depend on your max MP, with four or less only generating small orbs, five or six generating both small and large, and seven or more generating only large orbs.

Getting Dumbo is going to take some exploration, and it might not feel like the exploration is worth it for a great deal of players. Regardless, it is kind of hard to miss. Dumbo essentially makes Sora invincible, allowing players to move around in battle without worry of Heartless.

Dumbo can even do damage, but the amount of damage he does is frankly worthless. Simba is one of the earliest Summons players will get. Upon returning to Traverse Town for the second time after clearing the first ring of Worlds, players can talk to Leon and obtain the Earthshine Gem. Trade it in to the Fairy Godmother, and Simba will not be summonable in battle. This is another summon players can get relatively early in the game, and Bambi actually manages to maintain his usefulness all the way to the endgame.

As expected, trade this into the Fairy Godmother and Bambi will now be summonable in battle.



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