Where is galbadia garden in ff8




















Main Quest. Story Walkthrough: Galbadia Garden Chapter 5. All Rights Reserved. The contents we provide on this site were created personally by members of the Game8 editorial department. We refuse the right to reuse or repost content taken without our permission such as data or images to other sites. Comment Post 0 Comments. The Like Feature You can save a comment for later by giving it a Like. Register as a member and get all the information you want.

It's free! Opinions about an article or post go here. Opinions about an article or post. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Story Walkthrough: Galbadia Garden Chapter 5 " with us! When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. Walkthrough Menu. Popular Articles. The party chases her and engages her in combat.

Upon being defeated Edea unknowingly transfers her sorceress power to Rinoa Heartilly , one of Squall's party members, who revives Seifer before falling unconscious. Seifer departs, and Edea's mannerisms change and she addresses Squall and his party with kindness. Confused, the party retreats to Edea's house to talk things over, where Edea explains she has been possessed by a sorceress from the future, Ultimecia , but her defeat at the SeeDs' hands snapped her out of it.

After the Battle of the Gardens Galbadia Garden is never seen again and what becomes of it is unknown. Like Balamb Garden, once the Garden becomes mobile its location becomes unfixed and is next encountered at Balamb where Galbadian troops use it as a mobile platform from which to launch an invasion and occupation of the town in their search for Ellone. It is later encountered over the forest near Edea's House where the Battle of the Gardens takes place. Following this Galbadia Garden disappears from the world map altogether.

Unlike Balamb Garden, Galbadia Garden's distinctive base and foundation remain in place at its original location after the Garden itself had become mobile and moved away. Galbadia Garden's layout is more enclosed than Balamb's; although it retains the basic circular design surrounding a central lobby, main sections are reached by enclosed hallways running around the perimeter rather than accessed through open-air corridors extending out from the center.

It has two main floors accessible by stairwells, plus a headmaster's suite on the third story reached via a special elevator. The first and second floors are accessible to the entire Garden population, while the third floor requires key card access to the elevator. The front gate is the main entrance to the Garden. Upon entering the outer part of the gate, visitors travel down a large paved walkway before proceeding to a security checkpoint at the inner gate.

SeeDs, students, and visitors must present their IDs for inspection to pass and enter the Garden. The front gate entrance leads to the lobby. The only access to the rest of the Garden, the lobby is guarded by the powerful Guardian Force Cerberus , who stands watch on a small risen platform at the lobby's center.

The same spot also has a hidden Haste draw point. A save point rests by the right of the entrance. The lobby itself forms a perfect circle in which four corridors branch off in the cardinal directions, with the main gate at the southern point.

During the battle of the Gardens event, Cerberus can be fought as a boss, allowing him to be obtained as a Guardian Force and getting his card. The classrooms are located off various corridors on the first floor, arranged lecture-hall style with desks leading down a slope to a teacher's podium at the bottom.

Students are obliged to be present in classes five minutes before the bell rings. The fieldhouse is located off the northern corridor, and is home to a large indoor track as well as what appear to be tennis and basketball courts, reflecting Galbadia Garden's love of sports. It contains a Shell draw point. The skating rink is located off the eastern corridor, and sports a large ice arena for the Garden's hockey and skating teams to practice and compete. The player can't step onto the rink during the first visit to G-Garden, as it is in use, but during the Battle of the Gardens, Slappers spawn here.

A locker room is attached for cadets to change and store their equipment. The player can meet a student from Trabia here and playing cards with him is the first time the player can experience or affect the Trabia region rules. He also mentions a hockey team made out of monsters. The red banner in the ice rink reads; "Keep on rockin' in Galbadia!! Dormitories are located off of various corridors on the second floor. Unlike the connected suites enjoyed by pairs of cadets at Balamb Garden, Galbadian cadets bunk four to a room.

One wall is lined with individual sleeping berths, while the opposite wall contains four desks with computer terminals and rolling chairs. The reception room is a parlor located off the northern corridor on the second floor. Here, visiting dignitaries and other guests wait prior to meeting with the Headmaster.

Proceed until you reach another ladder and climb down. Approach the area on the far side of the barrier against the left wall, pick up the other Old Key and proceed to the area with the three hatches. Check the left hatch, tamper with it and return to the entrance again. Go right at the fork and head to the area with the pile of materials. Go up until you reach an area with a detonator on the ground.

Approach it and press the red switch. The furthest boulder will roll into a hole and the impact will knock open the left hatch. Approach the detonator again and press the blue switch. The nearest boulder will roll away and plug the hole, jarring the right hatch open.

Go up and proceed along the path until you reach an area with a boulder against the left wall. Push it out of the way to reveal a Cure Draw Point. Now, make your way to the cliff at the far side of the Site and defeat the Esthar Soldiers you encounter there.

Second dream sequence end. At this point, you might want to consider hoofing it back to Dollet for a side quest. Also try to abolish the Random card rule while you're there.



0コメント

  • 1000 / 1000