Where is qmake mac os x




















I'm on a Mac, so I use homebrew to install dependencies. However, when I run qmake my Mac tells me: -bash: qmake: command not found I'm not sure what is wrong. Why is the command not found when brew successfully installed it? Improve this question. Add a comment. Active Oldest Votes. Improve this answer. Ortomala Lokni Ortomala Lokni Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Translating that to English would give something like this: evaluate to true if "debug" appears at least once and, in case "release" appears too, the last appearance of "debug" comes after the last appearance of "release".

When you are bootstrapping ie, running autoreconf , aclocal is unable to find pkg. This is because pkg-config was either not installed or has been installed somewhere that aclocal does not know about. To solve this, you need to find where pkg-config installed pkg. There is actually a large school of thought that says that the best way to use pkg-config with the autotools is to not use it. If you look through the autoconf mailing list archive, you will see this debated ad-nauseum.

Be aware that many people do recommend avoiding it completely. While this is talking about Qt in the windows context, it does give some good insight into how one would go about compiling for minimal size. Asked 3 Months ago Answers: 5 Viewed 39 times. Explanation Support for pkg-config is disabled by default in the Qt package for mac. So the qmake is configured to assume that there is no pkg-config on the system. Also relaunch Qt Creator after editing the launchd.

Maybe this helps someone else use ZipStream in Symfony. Eduardo Sousa. Doing so will likely lead to crashes at runtime if the binary is then deployed to a macOS version lower than what Qt expected to run on.

By always building against the latest available platform SDK, you ensure that Qt can take advantage of new features introduced in recent versions of macOS. One caveat to using the latest Xcode version and SDK to build your application is that macOS's system frameworks will sometimes decide whether or not to enable behavior changes based on the SDK you built your application with. For example, when dark-mode was introduced in macOS This technique allows Apple to ensure that binaries built long before the new SDK and operating system was released will still continue to run without regressions on new macOS releases.

A consequence of this is that if Qt has problems dealing with some of these macOS features dark-mode, layer-backed views , the only way to opt out of them is building with an earlier SDK the This is a last-resort solution, and should only be applied if your application has no other ways of working around the problem.

This is selectable at configure time:. On the command-line, applications can be built using qmake and make. Optionally, qmake can generate project files for Xcode with -spec macx-xcode. If you are using the binary package, qmake generates Xcode projects by default; use -spec macx-gcc to generate makefiles.

For example:. Configuring with -spec macx-xcode generates an Xcode project file from project. With qmake you do not have to worry about rules for Qt's preprocessors moc and uic since qmake automatically handles them and ensures that everything necessary is linked into your application. Qt does not entirely interact with the development environment for example plugins to set a file to "mocable" from within the Xcode user interface. The result of the build process is an application bundle, which is a directory structure that contains the actual application executable.



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